Assignment Search Framework
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- a -
action_gen_count :
SearchEngine< state_t, action_t >
alg_status :
SearchEngine< state_t, action_t >
app_actions :
BestFirstSearch< state_t, action_t >
- b -
blank_loc :
TilePuzzleState
- d -
diag_cost :
MapOctileDistance
,
MapPathfindingTransitions
- e -
eval :
BFSNode< state_t, action_t >
- f -
four_connected :
MapPathfindingTransitions
- g -
g_cost :
BFSNode< state_t, action_t >
gen_action :
BFSNode< state_t, action_t >
goal :
MapManhattanDistance
,
MapOctileDistance
,
SingleGoalTest< state_t >
,
TileManhattanDistance
goal_test :
NonGoalHeuristic< state_t >
,
SearchEngine< state_t, action_t >
goal_test_count :
SearchEngine< state_t, action_t >
goal_test_limit :
SearchEngine< state_t, action_t >
grid_empty :
MapPathfindingTransitions
- h -
h_comp_count :
SearchEngine< state_t, action_t >
h_comp_limit :
SearchEngine< state_t, action_t >
h_value :
BFSNode< state_t, action_t >
hash_func :
BestFirstSearch< state_t, action_t >
have_incumbent :
SearchEngine< state_t, action_t >
heur_func :
BestFirstSearch< state_t, action_t >
- i -
in_open :
BFSNode< state_t, action_t >
incumbent_cost :
SearchEngine< state_t, action_t >
incumbent_plan :
SearchEngine< state_t, action_t >
- l -
loc_actions :
TilePuzzleTransitions
location :
BFSNode< state_t, action_t >
- m -
map_height :
MapLocHashFunction
,
MapPathfindingTransitions
map_width :
MapLocHashFunction
,
MapPathfindingTransitions
min_action_cost :
NonGoalHeuristic< state_t >
- n -
node_map :
NodeTable< node_t >
node_table :
OpenClosedList< state_t, action_t >
nodes :
NodeTable< node_t >
num_cols :
TileManhattanDistance
,
TilePuzzleState
,
TilePuzzleTransitions
num_rows :
TileManhattanDistance
,
TilePuzzleState
,
TilePuzzleTransitions
- o -
op_system :
SearchEngine< state_t, action_t >
open_closed_list :
BestFirstSearch< state_t, action_t >
open_list_heap :
OpenClosedList< state_t, action_t >
ops_in_order :
TilePuzzleTransitions
- p -
parent_id :
BFSNode< state_t, action_t >
permutation :
TilePuzzleState
puzzle_size :
TileManhattanDistance
- r -
reopened :
BFSNode< state_t, action_t >
- s -
state :
BFSNode< state_t, action_t >
state_gen_count :
SearchEngine< state_t, action_t >
storage_count :
SearchEngine< state_t, action_t >
storage_limit :
SearchEngine< state_t, action_t >
succ_func_count :
SearchEngine< state_t, action_t >
succ_func_limit :
SearchEngine< state_t, action_t >
- t -
tile_h_value :
TileManhattanDistance
tile_move_cost :
TileManhattanDistance
,
TilePuzzleTransitions
- u -
unique_goal_tests :
BestFirstSearch< state_t, action_t >
- x -
x :
MapLocation
- y -
y :
MapLocation
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