Assignment Search Framework
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- a -
addInitialNodeToOpen() :
OpenClosedList< state_t, action_t >
addNewNodeToOpen() :
OpenClosedList< state_t, action_t >
addNewSearchNode() :
NodeTable< node_t >
applyAction() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
applyActionSequence() :
TransitionSystem< state_t, action_t >
AStar() :
AStar< state_t, action_t >
- b -
BestFirstSearch() :
BestFirstSearch< state_t, action_t >
BFSNode() :
BFSNode< state_t, action_t >
- c -
canEast() :
MapPathfindingTransitions
canNorth() :
MapPathfindingTransitions
canSouth() :
MapPathfindingTransitions
canWest() :
MapPathfindingTransitions
clear() :
NodeTable< node_t >
,
OpenClosedList< state_t, action_t >
clearMap() :
MapPathfindingTransitions
closedListSize() :
OpenClosedList< state_t, action_t >
computeHValue() :
Heuristic< state_t >
,
MapManhattanDistance
,
MapOctileDistance
,
NonGoalHeuristic< state_t >
,
TileManhattanDistance
- e -
extractSolutionPath() :
BestFirstSearch< state_t, action_t >
- f -
foundSolution() :
SearchEngine< state_t, action_t >
- g -
getActionCost() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
getActionGenCount() :
SearchEngine< state_t, action_t >
getActions() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
getBestNodeAndClose() :
OpenClosedList< state_t, action_t >
getCurrentGoal() :
SingleGoalTest< state_t >
getDummyAction() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
getGoalTestCount() :
SearchEngine< state_t, action_t >
getHCompCount() :
SearchEngine< state_t, action_t >
getHValue() :
Heuristic< state_t >
getInverse() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
getLastHValue() :
Heuristic< state_t >
getLastPlan() :
SearchEngine< state_t, action_t >
getLastPlanCost() :
SearchEngine< state_t, action_t >
getMapHeight() :
MapPathfindingTransitions
getMapWidth() :
MapPathfindingTransitions
getMovingTile() :
TilePuzzleTransitions
getNode() :
NodeTable< node_t >
,
OpenClosedList< state_t, action_t >
getPlan() :
SearchEngine< state_t, action_t >
getStateGenCount() :
SearchEngine< state_t, action_t >
getStateHash() :
MapLocHashFunction
,
PermutationHashFunction< state_t >
,
StateHashFunction< state_t >
getStateLocation() :
OpenClosedList< state_t, action_t >
getStatus() :
SearchEngine< state_t, action_t >
getStorageCount() :
SearchEngine< state_t, action_t >
getSuccessors() :
TransitionSystem< state_t, action_t >
getSuccFuncCount() :
SearchEngine< state_t, action_t >
getTileMoveCost() :
TilePuzzleTransitions
getUniqueGoalTests() :
BestFirstSearch< state_t, action_t >
GoalTestFunction() :
GoalTestFunction< state_t >
- h -
heapifyDown() :
OpenClosedList< state_t, action_t >
heapifyUp() :
OpenClosedList< state_t, action_t >
Heuristic() :
Heuristic< state_t >
hitGoalTestLimit() :
SearchEngine< state_t, action_t >
hitHCompLimit() :
SearchEngine< state_t, action_t >
hitStorageLimit() :
SearchEngine< state_t, action_t >
hitSuccFuncLimit() :
SearchEngine< state_t, action_t >
- i -
increaseActionGenCount() :
SearchEngine< state_t, action_t >
incrementGoalTestCount() :
SearchEngine< state_t, action_t >
incrementHCompCount() :
SearchEngine< state_t, action_t >
incrementStateGenCount() :
SearchEngine< state_t, action_t >
incrementSuccFuccCalls() :
SearchEngine< state_t, action_t >
is4Connected() :
MapPathfindingTransitions
is8Connected() :
MapPathfindingTransitions
isApplicable() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
isApplicableInLocation() :
TilePuzzleTransitions
isApplicableSequence() :
TransitionSystem< state_t, action_t >
isChildState() :
TransitionSystem< state_t, action_t >
isConfigured() :
BestFirstSearch< state_t, action_t >
,
SearchEngine< state_t, action_t >
isDummyAction() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
isGoal() :
GoalTestFunction< state_t >
,
SingleGoalTest< state_t >
isHValueStored() :
Heuristic< state_t >
isInvertible() :
MapPathfindingTransitions
,
TilePuzzleTransitions
,
TransitionSystem< state_t, action_t >
isNEEmpty() :
MapPathfindingTransitions
isNodeStored() :
NodeTable< node_t >
isNWEmpty() :
MapPathfindingTransitions
isOpenEmpty() :
OpenClosedList< state_t, action_t >
isSEEmpty() :
MapPathfindingTransitions
isSWEmpty() :
MapPathfindingTransitions
- l -
loadMap() :
MapPathfindingTransitions
- m -
MapLocation() :
MapLocation
MapLocHashFunction() :
MapLocHashFunction
MapManhattanDistance() :
MapManhattanDistance
MapOctileDistance() :
MapOctileDistance
MapPathfindingTransitions() :
MapPathfindingTransitions
- n -
nodeEval() :
AStar< state_t, action_t >
,
BestFirstSearch< state_t, action_t >
nodeExpansion() :
BestFirstSearch< state_t, action_t >
nodeNoWorse() :
OpenClosedList< state_t, action_t >
NodeTable() :
NodeTable< node_t >
NonGoalHeuristic() :
NonGoalHeuristic< state_t >
- o -
OpenClosedList() :
OpenClosedList< state_t, action_t >
openListSize() :
OpenClosedList< state_t, action_t >
openNodeEvalChanged() :
OpenClosedList< state_t, action_t >
operator()() :
NodeKeyHash
operator[]() :
NodeTable< node_t >
- p -
PermutationHashFunction() :
PermutationHashFunction< state_t >
prepareToCompute() :
Heuristic< state_t >
printOpen() :
OpenClosedList< state_t, action_t >
- r -
reopenNode() :
OpenClosedList< state_t, action_t >
resetEngine() :
BestFirstSearch< state_t, action_t >
,
SearchEngine< state_t, action_t >
resetStatistics() :
BestFirstSearch< state_t, action_t >
,
SearchEngine< state_t, action_t >
- s -
SearchEngine() :
SearchEngine< state_t, action_t >
searchForPlan() :
BestFirstSearch< state_t, action_t >
,
SearchEngine< state_t, action_t >
set4Connected() :
MapPathfindingTransitions
set8Connected() :
MapPathfindingTransitions
setActionList() :
TilePuzzleTransitions
setCustomTileCostType() :
TilePuzzleTransitions
setDiagonalCost() :
MapOctileDistance
,
MapPathfindingTransitions
setGoal() :
MapManhattanDistance
,
MapOctileDistance
,
SingleGoalTest< state_t >
,
TileManhattanDistance
setGoalTest() :
SearchEngine< state_t, action_t >
setGoalTestFunction() :
NonGoalHeuristic< state_t >
setGoalTestLimit() :
SearchEngine< state_t, action_t >
setHashFunction() :
BestFirstSearch< state_t, action_t >
setHComputeLimit() :
SearchEngine< state_t, action_t >
setHeuristic() :
BestFirstSearch< state_t, action_t >
setMapDimensions() :
MapLocHashFunction
setMinimumActionCost() :
NonGoalHeuristic< state_t >
setProperties() :
TilePuzzleTransitions
setStandardTileCostType() :
TilePuzzleTransitions
setStorageLimit() :
SearchEngine< state_t, action_t >
setSuccCallLimit() :
SearchEngine< state_t, action_t >
setTransitionSystem() :
SearchEngine< state_t, action_t >
SingleGoalTest() :
SingleGoalTest< state_t >
size() :
NodeTable< node_t >
,
OpenClosedList< state_t, action_t >
StateHashFunction() :
StateHashFunction< state_t >
swapOpenLocations() :
OpenClosedList< state_t, action_t >
- t -
TileManhattanDistance() :
TileManhattanDistance
TilePuzzleState() :
TilePuzzleState
TilePuzzleTransitions() :
TilePuzzleTransitions
TransitionSystem() :
TransitionSystem< state_t, action_t >
- ~ -
~AStar() :
AStar< state_t, action_t >
~BestFirstSearch() :
BestFirstSearch< state_t, action_t >
~BFSNode() :
BFSNode< state_t, action_t >
~GoalTestFunction() :
GoalTestFunction< state_t >
~Heuristic() :
Heuristic< state_t >
~MapLocation() :
MapLocation
~MapLocHashFunction() :
MapLocHashFunction
~MapManhattanDistance() :
MapManhattanDistance
~MapOctileDistance() :
MapOctileDistance
~MapPathfindingTransitions() :
MapPathfindingTransitions
~NodeTable() :
NodeTable< node_t >
~NonGoalHeuristic() :
NonGoalHeuristic< state_t >
~OpenClosedList() :
OpenClosedList< state_t, action_t >
~PermutationHashFunction() :
PermutationHashFunction< state_t >
~SearchEngine() :
SearchEngine< state_t, action_t >
~SingleGoalTest() :
SingleGoalTest< state_t >
~StateHashFunction() :
StateHashFunction< state_t >
~TileManhattanDistance() :
TileManhattanDistance
~TilePuzzleState() :
TilePuzzleState
~TilePuzzleTransitions() :
TilePuzzleTransitions
~TransitionSystem() :
TransitionSystem< state_t, action_t >
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