"Bomberman" by Stan Chow and Ricky Yuen

Our animation tells the tale of a classic video game character, bomberman, who decides to give bowling a try. We used cubic interpolation between keyframes (cardinal splines & bezier curves). We used a number of textures, bmp files, throughout the animation such as the floor, the ball, the alley, etc.. We implemented a quick and dirty reflection routines that wasn't computationally expensive and didn't require any stencils. We also wanted implemented some technical aspects such as fog, overhead lights, etc..)